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Stick Dude Killing Arena Game Guide

by: Eric Posas - ESP Animation - Stickpage.com
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Play Professional Sniper 2 

Controls:
Move and jump
Attack / fire weapon
Hold to run, or press CAPSLOCK to toggle running
Show level tip
Mission 1, Target Practice:
Approach the blue hyper-jump arrow to jump up to the top of the platform. Advance forward to the red drop arrow. Kill the baddie with a flurry of punches. Pick up his gun (after he drops it). Using the pistol, shoot the target at the top of the screen. This opens up the gate. Use the blue arrow to hyper-jump to the exit!
Mission 2, Samurai Mack:
Approach the blue hyper-jump arrow to jump up to the top of the platform. Kill the fighter at the top of the platform. There'll be a katana in a box. Use this to kill the fighter. Jump down from the platform using the red arrow. Kill the baddie and slice open the wooden block to exit the stage!
Mission 3, Trigger Happy:
Approach the blue hyper-jump arrow to jump up to the top of the platform. Break open the box and grab the SMG, but be sure to keep your distance! Kill the fighter at the top with the SMG. There's a shotgun in the next crate. Use either the SMG or the Shotgun to dispatch the other bad guy. Hyper-jump to the top right ledge, and jump down using the red arrow. Walk over to the lever and you'll activate the gate. Proceed to the exit.
Mission 4, Space Knight:
Use the blue arrow to hyper-jump to the platform. From there, hold SHIFT and "D" to run and jump over the spikes using "W". Drop down using the red arrow. Kill the dude. Get the light- saber weapon. Turn around and get back on the platform. Drop down. Slice the red wire attached to the control panel (This initiates the gate opening). Go back up the platform. Drop down and exit the level!
Mission 5, Blowin' Up:
Okay, there'll be a series of -- landmine, spikes, landmine, landmine before getting to the exit. Quickly run and jump the first mine (Be careful not to over-estimate your jump). You should land in between a mine and the spikes. Break open the box that you see. Inside will be Hand Grenades. Throw one at the enemy on the opposite side of the screen. If you aimed nicely, you should have both killed the guy, while at the same time blowing up the stone wall covering the exit. If not, chunk another one that way. Now, just carefully jump over the remaining two landmines and exit!
Mission 6, The Shotty:
Quickly jump up to access the rope/pulley. This will bring you to the top of the platform. Once there, break open the crate and attain the Shotgun. Use the shotgun to kill all 3 foes. After you kill the enemies, watch out for the mine on the way to the drop arrow. Now, time your shot carefully to coincide with the yellow arrows on the target. Once timed perfectly, the gate will open and you will be free to exit!
Mission 7, 2D Fighter:
This one's a bit misleading.... you have to jump over the first hyper-jump arrow, which will bring you to the lower platform. Go to the Fist powerup; this gives you an Energy powered Uppercut. Uppercut the electric ball that's floating in the air (This is the level's key). The ball will fly up to the upper platform. Now, jump down. Jump back over to the first hyper-jump arrow. Use it, and it will take you to the upper platform. You'll gain access to the Fireball technique. Use this move to kill the bad guy and to send the electric ball to it's proper slot, which will unlock the gate. Jump down and exit the level!
Mission 8, RIOT!:
Break the crate and grab the Petrol Bomb. Kill the guys at the top by throwing these bombs at them, bursting them into flames. Next comes the tricky part. Walk to the blue arrow (This will also trigger the red button in your path). You'll jump up to the platform. Once there, run and jump over the fire pit (Be sure to hold SHIFT first!). Continue to hold SHIFT as you run into the exit! Note: You must do this very quickly, or the button times out and the gate will shut.
Mission 9, Golden Archer:
Go left and climb up the ladder using the "W" key. Break the crate to gain access to the Bow. Immediately take out the guy that's shooting at you....unless you like to be shot. Take out the other two guys after this, to save you the trouble. Drop down using the drop arrow. Run and jump over the spinning saw blade. Use the hyper-jump arrow to get to the top of the platform. Engage the switch to open the gate and exit!
Mission 10, Flame-On!:
Enter the elevator, it'll take you to the top. Once exiting, get out of the enemy's line of fire and kill him by shooting him, or shooting the explosive barrel beside him. Drop down and break the crate to your left. Inside will be a Flamethrower. Use the Flamethrower to burn the activation switch that has a... a flame on it.... Once you burn it 3 times, it unlocks the gate and sets you free.
Mission 11, Tele:
Walk over the the hyper-jump arrow and get up! Jump over the spikes, unless you want to die.... Use the next hyper-jump point to get to the next platform. Engage the switch, which will open the gate to the key. Run over to the drop arrow and kill the baddie at the bottom. Walk through the portal. This will bring you to the top where you can grab the key and use the other portal to get back down. Once back on the ground, use the key to unlock the gate and exit!
Mission 12, Hardcore:
Immediately take out all opposition using the SMG that you start out with. Use the elevator to rise to the top. Open the crate and grab the Rocket Launcher. Use it to blow up the stone wall in front of you. Drop down to ground zero and engage the gate switch while avoiding the landmines. You're home free!
Mission 13, R.C.:
Obtain the Guided Remote Missile. Use it and guide the missile up and around the obstacles using the "Arrow Keys". Hit the control panel with the missile in order to open the gate. Blast anyone in your way to smithereens! Exit!
Mission 14, Careful Guidance:
Get the Remote Missile from the crate and carefully maneuver it around the terrain. Watch out for the moving platform near the end of the obstacle course. Hit the control panel. Use another missile to blow up the baddie and you're on your way! ...Oh, watch out for that mine by the way....
Mission 15, Take Flight:
Break the crate open and take charge of the JetPack! Use it to move up and avoid the spikes. Float down to the red button, which disengages your pack and opens the next section. Hyper-jump to the top and break the crate that's sitting there. Use the katana to slice the red cord, which will open the gate. Drop down and you're ready to exit!
Mission 16, Conclusion:
Hyper-jump up and disengage the gate lock using the switch. Jump over the mine and hyper-jump to the upper section. Shoot the bad guy with the Shotty. Jump over the last mine and drop down to exit.