Stick Dude Killing Arena Game Guideby: Eric Posas - ESP Animation - Stickpage.com |
Controls:
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Move and jump |
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Attack / fire weapon |
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Hold to run, or press CAPSLOCK to toggle running |
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Show level tip |
Mission 1, Target Practice:
Approach the blue hyper-jump arrow to jump up to the top of
the platform. Advance forward to the red drop arrow. Kill
the baddie with a flurry of punches. Pick up his gun (after
he drops it). Using the pistol, shoot the target at the top
of the screen. This opens up the gate. Use the blue arrow
to hyper-jump to the exit!
Mission 2, Samurai Mack:
Approach the blue hyper-jump arrow to jump up to the top of
the platform. Kill the fighter at the top of the platform.
There'll be a katana in a box. Use this to kill the fighter.
Jump down from the platform using the red arrow. Kill the
baddie and slice open the wooden block to exit the stage!
Mission 3, Trigger Happy:
Approach the blue hyper-jump arrow to jump up to the top of
the platform. Break open the box and grab the SMG, but be
sure to keep your distance! Kill the fighter at the top with
the SMG. There's a shotgun in the next crate. Use either the
SMG or the Shotgun to dispatch the other bad guy. Hyper-jump
to the top right ledge, and jump down using the red arrow.
Walk over to the lever and you'll activate the gate. Proceed
to the exit.
Mission 4, Space Knight:
Use the blue arrow to hyper-jump to the platform. From there,
hold SHIFT and "D" to run and jump over the spikes using "W".
Drop down using the red arrow. Kill the dude. Get the light-
saber weapon. Turn around and get back on the platform. Drop
down. Slice the red wire attached to the control panel (This
initiates the gate opening). Go back up the platform. Drop
down and exit the level!
Mission 5, Blowin' Up:
Okay, there'll be a series of -- landmine, spikes, landmine,
landmine before getting to the exit. Quickly run and jump the
first mine (Be careful not to over-estimate your jump). You
should land in between a mine and the spikes. Break open the
box that you see. Inside will be Hand Grenades. Throw one at
the enemy on the opposite side of the screen. If you aimed
nicely, you should have both killed the guy, while at the same
time blowing up the stone wall covering the exit. If not, chunk
another one that way. Now, just carefully jump over the
remaining two landmines and exit!
Mission 6, The Shotty:
Quickly jump up to access the rope/pulley. This will bring
you to the top of the platform. Once there, break open the
crate and attain the Shotgun. Use the shotgun to kill all 3
foes. After you kill the enemies, watch out for the mine on
the way to the drop arrow. Now, time your shot carefully to
coincide with the yellow arrows on the target. Once timed
perfectly, the gate will open and you will be free to exit!
Mission 7, 2D Fighter:
This one's a bit misleading.... you have to jump over the
first hyper-jump arrow, which will bring you to the lower
platform. Go to the Fist powerup; this gives you an Energy
powered Uppercut. Uppercut the electric ball that's floating
in the air (This is the level's key). The ball will fly up to
the upper platform. Now, jump down. Jump back over to the
first hyper-jump arrow. Use it, and it will take you to the
upper platform. You'll gain access to the Fireball technique.
Use this move to kill the bad guy and to send the electric
ball to it's proper slot, which will unlock the gate. Jump
down and exit the level!
Mission 8, RIOT!:
Break the crate and grab the Petrol Bomb. Kill the guys at
the top by throwing these bombs at them, bursting them into
flames. Next comes the tricky part. Walk to the blue arrow
(This will also trigger the red button in your path). You'll
jump up to the platform. Once there, run and jump over the
fire pit (Be sure to hold SHIFT first!). Continue to hold
SHIFT as you run into the exit! Note: You must do this very
quickly, or the button times out and the gate will shut.
Mission 9, Golden Archer:
Go left and climb up the ladder using the "W" key. Break the
crate to gain access to the Bow. Immediately take out the guy
that's shooting at you....unless you like to be shot. Take
out the other two guys after this, to save you the trouble.
Drop down using the drop arrow. Run and jump over the spinning
saw blade. Use the hyper-jump arrow to get to the top of the
platform. Engage the switch to open the gate and exit!
Mission 10, Flame-On!:
Enter the elevator, it'll take you to the top. Once exiting,
get out of the enemy's line of fire and kill him by shooting
him, or shooting the explosive barrel beside him. Drop down
and break the crate to your left. Inside will be a Flamethrower.
Use the Flamethrower to burn the activation switch that has a...
a flame on it.... Once you burn it 3 times, it unlocks the gate
and sets you free.
Mission 11, Tele:
Walk over the the hyper-jump arrow and get up! Jump over the
spikes, unless you want to die.... Use the next hyper-jump
point to get to the next platform. Engage the switch, which will
open the gate to the key. Run over to the drop arrow and kill
the baddie at the bottom. Walk through the portal. This will
bring you to the top where you can grab the key and use the
other portal to get back down. Once back on the ground, use the
key to unlock the gate and exit!
Mission 12, Hardcore:
Immediately take out all opposition using the SMG that you start
out with. Use the elevator to rise to the top. Open the crate and
grab the Rocket Launcher. Use it to blow up the stone wall in
front of you. Drop down to ground zero and engage the gate switch
while avoiding the landmines. You're home free!
Mission 13, R.C.:
Obtain the Guided Remote Missile. Use it and guide the missile up
and around the obstacles using the "Arrow Keys". Hit the control
panel with the missile in order to open the gate. Blast anyone in
your way to smithereens! Exit!
Mission 14, Careful Guidance:
Get the Remote Missile from the crate and carefully maneuver it
around the terrain. Watch out for the moving platform near the end
of the obstacle course. Hit the control panel. Use another missile
to blow up the baddie and you're on your way! ...Oh, watch out for
that mine by the way....
Mission 15, Take Flight:
Break the crate open and take charge of the JetPack! Use it to
move up and avoid the spikes. Float down to the red button, which
disengages your pack and opens the next section. Hyper-jump to the
top and break the crate that's sitting there. Use the katana to
slice the red cord, which will open the gate. Drop down and you're
ready to exit!
Mission 16, Conclusion:
Hyper-jump up and disengage the gate lock using the switch. Jump
over the mine and hyper-jump to the upper section. Shoot the bad
guy with the Shotty. Jump over the last mine and drop down to exit.